![]() ![]() The next release of Maya will have an implementation of the Autodesk Standard Surface based on version v1.0.1 of the specification. ![]() In Maya 2020, a new Maya node called standardSurface will be shipped as a new surface shading node.īased on the Autodesk Standard Surface specification, it is a renderer agnostic uber surface shader that aims to provide a material representation capable of accurately modeling the vast majority of materials used in practical visual effects and feature animation productions. You can find the most up to date information for the API in the What's New / What's Changed section. The Maya docs are being updated with API changes. Mac has been updated to Mojave 10.14.x with Xcode 10.2.1, and Windows has been updated to Windows 10 with VS2017. The build environments have been upgraded. For more details please check Notarizing Your App Before Distribution from Apple. Please test your plug-in in both 10.14.5 and 10.15 if possible. Although Maya is the parent application, you should be aware that it may cause your plug-in to fail in these Mac releases if Maya didn't declare the entitlement. It requires the host application to declare entitlements for the plug-ins. Check the Maya documentation for the most up to date information.įor Mac users, Apple has introduced notarization since OS X 10.14.5 and it is going to be enforced for Applications after 10.15. The guide is based on What's New in the Maya Devkit in Maya 2020 with some extra info.
0 Comments
Leave a Reply. |